As your characters level up, they will gain one training point per level, which can be spend on trainings to improve their efficiency in research, production, construction, and combat.
Some trainings, such as Earth Technology, Weapon Smith, or Suit Wearing are common and useful enough that a whole team should be trained in it. At the same time, new technologies will open up more and more advanced trainings, so it would be wise to reserve some quota for the future.
A typical game will have the people quickly level up to early tens, then slowly to late tens. Long and focused game can bring soldiers to early twenties, but without mods it is very hard to reach mid-twenties.
Practice[]
Training can be done in the people screen. After training points has been invested into a training, the character will need to spend time in relevant educational building to receive the training.
Once training points are spent, they cannot be recovered. Until the training process completes, the character would gain no benefits.
Current training can be paused by assigning the character to other locations, or by manually stopping it. The progress will be displayed in brackets, the points will not be returned, and training progress will slowly drops as the character forget what was learned. When a training is stopped, it is possible to invest points in new trainings, but only one training can be in progress for each character. Stopped trainings can be manually resumed, without costing training points.
This means that it is possible to manually switch trainings, usually in respond to a new technology and thus new training(s). Keep in mind that, due to building limitations, only four people of each class can be trained at the same time.
Multiclass character's training points in different classes are independent and cannot be mixed.
Scientist Trainings[]
Technician Trainings[]
All technicians are human, so all technician trainings are human only.
Training | Point | Race | Technology | Effect | ||
---|---|---|---|---|---|---|
H | R | M | ||||
Minor Automation | 2 | H | Battle Drones | Chasis, spares, cards production +70%, can repair and control drone. | ||
Major Automation | 3 | H | Martian Robot Control Device | Chasis, spares, cards production +210%, can remote control drone. | ||
Minor Civil Engineering | 2 | H | - | Base building construction +70%. | ||
Major Civil Engineering | 2 | H | Dome | Base building construction +210%. | ||
Minor Driving | 3 | H | - | Technical truck driving speed up, can use Lightning balls weapon | ||
Major Driving | 2 | H | Martian Robot Control Device | Increase speed of drones around this character. | ||
Minor Suit Handling | 2 | H | - | Suit and turret production +70%, can repair suits. | ||
Major Suit Handling | 2 | H | Heavy Duty Suit | Suit and turret production +210%. | ||
Minor Surveyor | 3 | H | - | Mine building speed +71%, can use Mine dismantling | ||
Major Surveyor | 3 | H | - | Mine building speed +141%, Military station building speed +162% | ||
Minor Weapon Smith | 3 | H | Firearms | Weapon, device, & ammo production +70%. | ||
Major Weapon Smith | 3 | H | Advanced Firearms | Weapon, device, & ammo production +210%. |
Soldier Trainings[]
Soldier trainings are not initially available, must first research Military Training and build a Tactical Training .
Training | Point | Race | Technology | Description | ||
---|---|---|---|---|---|---|
H | R | M | ||||
Minor Ambidexterity | 2 | H | R | Military Training | Faster object pickup, retrival, & reload. | |
Major Ambidexterity | 3 | H | R | - | Can use two same weapons (even knives). | |
Minor Athletics | 2 | H | Military Training | Can run when not in heavy suits. | ||
Major Athletics | 2 | H | - | Increase movement. | ||
Minor Beastmen Anatomy | 3 | H | R | M | Beastman Autopsy | |
Major Beastmen Anatomy | 3 | H | R | M | Beastman Autopsy | |
Minor Blur | 3 | M | - | |||
Major Blur | 2 | M | - | |||
Minor Bouncing | 2 | M | - | |||
Major Bouncing | 2 | M | - | |||
Minor Cover | 1 | H | R | Special Military Operations | Increase cover effectiveness. | |
Major Cover | 1 | H | R | Special Military Operations | Decrease friendly fire rate. | |
Minor EM Weapons | 1 | H | R | EM Weapons Handling | ||
Major EM Weapons | 2 | H | R | EM Weapons Handling | ||
Minor Gunman | 2 | H | R | M | Firearms | One handed weapon aim faster, reload faster, and more accurate. |
Major Gunman | 2 | H | R | M | Firearms | Snapshot faster and more accurate. |
Minor Heavy Equipment | 2 | H | M | Military Training | Can use item marked for Heavy Equipment | |
Major Heavy Equipment | 3 | H | M | - | Bonus to Mechanical | |
Minor Human Anatomy | 2 | R | - | |||
Major Human Anatomy | 2 | R | - | |||
Minor Human Combat | 2 | R | - | |||
Major Human Combat | 2 | R | - | |||
Minor Invisibility | 3 | M | - | |||
Major Invisibility | 4 | M | - | |||
Minor Leadership | 2 | H | Military Training | |||
Major Leadership | 2 | H | - | |||
Minor Martian Anatomy | 2 | H | R | Martian Autopsy | ||
Major Martian Anatomy | 2 | H | R | Martian Autopsy | ||
Minor Plasma Equipment | 1 | H | R | Plasma Weapons Handling | ||
Major Plasma Equipment | 2 | H | R | Plasma Weapons Handling | ||
Minor Psionic Support | 3 | R | - | |||
Major Psionic Support | 3 | R | - | |||
Minor Psionic Weapons | 3 | R | - | Can confuse, injure, & heal with Psionic Weapon or Psionic Healing Device. | ||
Major Psionic Weapons | 4 | R | - | Can use Mind Controller. | ||
Minor Reticulan Anatomy | 2 | H | M | Reticulan Autopsy | ||
Major Reticulan Anatomy | 2 | H | M | Reticulan Autopsy | ||
Minor Skirmisher | 1 | H | M | Military Training | Melee weapons hit harder and more accurate. | |
Major Skirmisher | 3 | H | M | - | Melee weapons faster, hit harder, throw further, and more accurate. Increase dodge. | |
Minor Sniper | 3 | H | R | Advanced Firearms | Can use sniper scopes' aiming feature. | |
Major Sniper | 4 | H | R | Advanced Firearms | ||
Minor Stalking | 2 | H | R | Special Military Operations | Stealth increase. | |
Major Stalking | 2 | H | R | Cloaking | Can use cloaker device and addons. | |
Minor Stability | 2 | H | Military Training | Stability increase. | ||
Major Stability | 2 | H | - | Reduce explosion damage. | ||
Minor Suit Wearing | 1 | H | Military Training | Can crouch & lie prone when not in heavy suits. | ||
Major Suit Wearing | 2 | H | Heavy Duty Suit | Can wear heavy suits. | ||
Minor Toughness | 2 | H | Medicine | Health increase. | ||
Major Toughness | 3 | H | Medicine | Stay conscious when health is red. | ||
Fast Learning | N/A | Olga Zamyatina | Harald Retires | More exp and faster training. |
Robot Trainings[]
Training | Point | Race | Technology |
---|---|---|---|
Accurate Monitoring | 2 | Robot | Robotic Chip Cards |
Extra Accurate Monitoring | 3 | Robot | Enhanced Robotic Chip Cards |
Fast Processor | 2 | Robot | Robotic Chip Cards |
Extra Fast Processor | 3 | Robot | Enhanced Robotic Chip Cards |
Large Memory | 2 | Robot | Robotic Chip Cards |
Extra Large Memory | 3 | Robot | Enhanced Robotic Chip Cards |
Precise Gear | 2 | Robot | Robotic Chip Cards |
Extra Precise Gear | 3 | Robot | Enhanced Robotic Chip Cards |
Responsive Sensors | 2 | Robot | Robotic Chip Cards |
Extra Responsive Sensors | 3 | Robot | Enhanced Robotic Chip Cards |