This is a stage by stage walkthrough of UFO:Afterlight.

By its nature, it will rob you of the fun of lots of discovery, especially on research.

Start game Edit

Events will happen at a rapid pace in the early game.

The first thing to do should be to send two to three single class scientists to the scientific bay and claim the three territories to the South. At the same time, do the same to engineering bay and build mines, you need Fuel, Metals, and Chemicals. Do these immediately and update mine building queue as new territories are claimed.

While they are working, research Icon tech earthMilitary Training, Icon tech earthFirearms, and Icon tech medicineMedicine. Produce a few Al icon weapon buzzsaw Buzzsaws, some Al icon device dynamite Dynamites, Al icon ammo suit repair setSuit Repair Sets, Al icon device medkit MedKits, and Al icon ammo first aid setFirst Aid Sets, followed by Rifles and ammos.

Also start training scientists and technicians, one to two each. Train Willhelm Schrooten in Al icon training minor drivingMinor Driving, then assign him to the returned probe team so that he can drives.

Wield the Buzzsaws to ⚔ First Aqueduct and probably second aqueduct. By the time the North Pole is attacked, you have better upgraded to ranged weapons.

When the Reticulans propose alliance, you have a few options.

The first is ignore the proposal and conquer their resource-rich territories, including their main base. Cons: high tactical pressure. Pros: more experience.

The second is accept the proposal, and expand to other directions instead. Many players have no love for them (they DID destroy Earth), and send Tabby to die in First Aqueduct mission, for the twins to join early, before betraying them when the Expedition arrives (or earlier).

The third is conquer the richest and less hostile lands before accepting the proposal, either temporary or for good. This allows a easier early game because you have more resources, can train newbies (except the twins) with the weak reticulans, and benefit from the alliance.

Whether you want to do the infamous ⚔ First Hyperspace Gate mission opened up by Al icon eventBack to Excavation Site is up to you. If this is your first game, please try it. Otherwise, skip it. The extra experience gained from a dynamite run will become irrelevant very soon.

Early game Edit

After the first Hypergate mission, the beastmen is out, and number of enemies begin to increase.

With the superior range of Al icon weapon reticulan laser rifle Reticulan Laser Rifle you can overwhelm Beastmen and Al faction robotsRobots at long range. When you see a Beastman capture mission, make it a priority. Remember to bring at least two dynamites for destroy object missions.

If you are fighting the Reticulans, you need a good scout with as high Scouting as possible, and rush with burst/snapshot firearms.

If or when you have allied with them, make sure to produce spare rifle and ammo to exchange equipments. Make frequent requests or offers, and if you can get enough rockets you can use them to fight the tougher beastmen and saves some research time. Do not give resources. But do consider exchanging rifles for battle armors.

After researching Icon tech earthCommunication with Earth, build Al icon building satelliteSatellite and research Icon tech earthLight Battle Armor for level 4 environment and for better protection. Soon after Satellite you can choice to get a new technology from Earth. Eventually you will get it, but getting it early will make life on Mars easier. If you do, research the tech and then Icon tech planetologyFossil Fuel Origin for a bigger power plant which allows a second Lab.

Hyperspace Gate and Icon tech planetologyHeavy Duty Suit are second top priority. Heavy Suit is important for high environment hostility missions caused by high altitude and high solar activity.

Train up a team of (6+) soldiers in Al icon training major suit wearingMajor Suit Wearing and Al icon training minor stabilityMinor Stability .

Train all soldier/scientists in Al icon training minor medicineMinor Medicine , and all soldier/technician in Al icon training minor suit handlingMinor Suit Handling and Al icon training minor surveyorMinor Surveyor . After the training, bring at least one of each into any tactical mission, preferably two of each in case one is down.

Do not negate new buildings and trainings for scientists and technicians, either. Train a full team of Planetology, Earth Technology, and Weapon Smith. Assign additional trainings as you see fit.

Now is also a goot time to start Icon tech planetologyTerraformation.

With Heavy Suit (and trainings), Earth Technology, and with two labs, the pressure now shifts away from research to resource and tactical missions.

Early Middle game Edit

Contact with Laputians and acquisition of Icon tech earthAdvanced Earth Technologies signals the beginning of early middle game.

Unlink Earth Technologies, Advanced Earth Technologies is not a priority. After Earth Technologies, there are simply too many other researches.

For starter, Icon tech reticulanReticulan Technologies is a very important technology. It enables research of new resources, faster vehicles, and base expansion. Together with Icon tech earthCombat Explosives, it (eventually) leads to Rocket Station , which helps a lot. Icon tech reticulanLaser Weapons, necessary in late middle game, is just a nice bonus for now.

For resources, Icon tech planetologyWater Tank Construction and Icon tech planetologyWarehouse allows you to stay sufficient without over extending territory.

For tactical, Icon tech earthAdvanced Optics gives you nightvision goggles and scopes, while Icon tech earthAdvanced Firearms gives new weapons and also new weapon trainings. Icon tech autopsyBeastman Autopsy enables Minor and Al icon training major beastmen anatomyMajor Beastmen Anatomy.

If you want to play with Drones, research Icon tech martianAutomatic Defense System. But please skip the basic Al icon suit turret Turret; dies too easily. You need at least Al icon suit battle turret Battle Turret.

Excavation missions can be used to train the less experienced soldiers.

Again, do not forget trainings. Match research / production to characters' trainings as much as possible to increase efficiency.

Late Middle Game Edit

The arrival of two new factions mark the start of late middle game, the longest part of the game.

You need to decide whether to ally with the Expedition or with the Rebels, and you must finish off one of them to get Icon tech reticulanAdvanced Reticulan Technologies, required to win the game. If you prefer to fight the good guys, meet the Expedition with robots plus a solo, experienced reticulan soldier.

If you haven't stated yet, please start Icon tech planetologyTerraformation now. Otherwise, Mars should already be changing colour, so that researching Icon tech interrogationBeastman Plastics and Icon tech beastmenMedium Armor will actually be useful. To sustain advanced research and production, and to suppress the Beastmen, you need to expand and destroy as much gates as feasible.

Icon tech earthArmored Turret are also useful in clearing mines. Much faster and less risk of injury.

If you have trouble dealing with the Martians, try the Buzzsaws produced when the game just started. For new beastman units, try leg sniping and sustained grenades (with or without launcher); when they are down, the others can charge.

Research priority should be Icon tech medicineLifesupport for some very hostile environments, weapons (mentioned above), Advanced Reticulan Technologies, Icon tech planetologyAdvanced Mining (requires certain terraformation level), and Beastmen and Martian technologies.

Trainings should have slowed down by now, but do not totally forget it.

Late game Edit

With incresed resources from advanced mines and the high grade equipments that they enables, it is you against the top Beastmen.

With proper technology, you can communicate with and choice to be friend the Martians, which would allow you to rescue some hostages, but it won't matter much.

Once you have Al icon weapon gatling Gatlings, Al icon weapon warp cannon Warp Cannons, Al icon weapon light sword Light Swords, Al icon addon power shieldPower Shields, Al icon ammo ultracofeineUltracofeine, and many other ultimate equipments, you should have the upper hand in most battles. Given good tactic.

For the last stage of terraformation, you need to research certain technologies from all three aliens and combine them. For Reticulans you need Advanced Reticulan Technology from raiding a main base, either the yellow Rebels or the purple Expedition. For Martians you start with artifacts from excavation sites, and keep researching. For beastman you just need Shaman interrogation.

Don't worry; after Icon tech planetologyAccelerated Terraformation there are still some plot twists waiting for you.

Good luck, and have fun.

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