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Soldiers and drones have attributes which affect combat skills. As they gain level, their attributes can be raised, which then raise their skills.

Attributes and skills are measured in levels, in this order:

Pathetic >> Weak >> Average >> Good >> Outstanding >> Heroic >> Supernatural >> Divine

It is better to have even attributes with preference, rather then specialised attributes, because having a few weak skills is rather fatal. Specialists are generally marked by their trainings instead of attributes and skills.

Attributes and skills only affect combat, and has no effect on scientist or technician training or activities.

Attributes Edit

Attributes can be increased in the People screen. Adjusting them will show how skills will be affected.

Human Reticulan Martian Robot
Strength Strength Body Gear
Agility Agility Mobility Aiming
Dexterity Dexterity Adaptation Reception
Willpower Psi Potency Concentration A.I.
Intuition Mental Potency Sensitivity Adaptability

Skills Edit

Skills can only be increased through raising attributes.

When a unit use a skill that the unit does not have, for example when a human use an EM weapon that uses the EMP Strength skill, or when a Martian is attacked and need to Dodge, the skill level is usually assumed to be Average.

Human Reticulan Martian Robot
Aiming Aiming Aiming Aiming Delay
Snapshot Snapshot Snapshot Moving Delay
Physical Mechanical Physical Direct Shot
Mechanical Dodge EMP Strength Ballistic Shot
Dodge Constitution EMP Manipulation Moving Target
Constitution Speed Constitution Speed
Speed Scouting Speed Dodge
Scouting Manipulation Camouflage Observation
Manipulation Psi Strength Regeneration Self Repair
Charisma Psi Manipulation Observation Stealth

Matrix Edit

Raising an attribute may raise related skills. Given number is how much an attribute affects a skill, ranging from 0 (no effect) to 1 (full effect).

Human Edit

Str Agi Dex Will Intu
Aiming - - 1/2 1/2 -
Snapshot - 1/4 1/2 - 1/4
Physical 1/2 1/4 1/4 - -
Mechanical 1/2 - 1/4 1/4 -
Dodge - 1/2 - - 1/2
Constitution 1/2 - - 1/2 -
Speed 1/4 3/4 - - -
Scouting - 1/4 - 1/4 1/2
Manipulation 1/4 - 1/2 - 1/4
Charisma - - - 1/2 1/2

Drone Edit

Gear Aim Rece A.I. Adap
Aiming Delay - 1/4 - - 3/4
Moving Delay 1/4 - 1/4 - 1/2
Direct Shot - 3/4 1/4 - -
Ballistic Shot - 1/4 - 3/4 -
Moving Target - 1/2 1/4 - 1/4
Speed 3/4 - - - 1/4
Dodge 1/2 - 1/2 - -
Observation - - 3/4 1/4 -
Self Repair - 1/4 - 1/2 1/4
Stealth 1/2 - - 1/2 -

Reticulan Edit

Str Agi Dex Psi Mental
Aiming - - 1/2 - 1/2
Snapshot - 1/4 1/2 1/4 -
Mechanical 1/4 1/4 1/4 - 1/4
Dodge - 3/4 - 1/4 -
Constitution 3/4 - - - 1/4
Speed 1/2 1/2 - - -
Scouting - 1/4 - 1/2 1/4
Manipulation 1/4 - 3/4 - -
Psi Strength 1/4 - - 1/4 1/2
Psi Manipulation - - - 3/4 1/4

Martian Edit

Body Mobi Adap Conc Sens
Aiming 1/4 - - 1/2 1/4
Snapshot - 1/2 - - 1/2
Physical 3/4 1/2 - - -
EMP Strength - - - 3/4 1/4
EMP Manipulation - 1/4 1/2 - 1/4
Constitution 1/4 - 1/4 - -
Speed 1/4 3/4 - - -
Camouflage - - 1/2 1/2 -
Regeneration 1/2 - 3/4 - -
Observation - - - 1/4 3/4

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