|Alien Biology, scientist training|
|Minor||Training||1 points||1 points|
|Effect||Autopsy & Interrogation technologies research man-days +71% (Time reduced to 58%).|
|Major||Training||1 points||1 points|
|Effect||Autopsy & Interrogation technologies research man-days +141% (Total +212%, time reduced to 32%)|
|Internal ID||Game ID: 35, AlienBiologyMinor||Game ID: 119, M_AlienBiologyMinor|
|Game ID: 36, AlienBiologyMajor||Game ID: 120, M_AlienBiologyMajor|
Game Descriptions Edit
- Characters with this training contribute more to autopsies and interrogation.
- Characters with this training contribute significantly more to autopsies and interrogation.
Most technologies that would benefit from this are purely information on race or background. Given thatis much more effective on interrogations, if this is not your first play (or if you rely on this wiki) you would not need much majors.
The most expensive autopsy technology isat 45 man-days, so the majors should finish before it for biggest savings.